@mrcalderon3d/godot-editor-tooling
ACreate Godot editor tools, inspectors, import helpers, and validation flows that reduce manual authoring risk.
Install
agr install @mrcalderon3d/godot-editor-tooling --target claudeWrites 1 file into .claude/skills/, pinned to git-fef4c660.
- .claude/skills/godot-editor-tooling/SKILL.md
Document
name: godot-editor-tooling description: Create Godot editor tools, inspectors, import helpers, and validation flows that reduce manual authoring risk. origin: everything-game-dev-code category: godot
Godot Editor Tooling
Purpose
Create Godot editor tools, inspectors, import helpers, and validation flows that reduce manual authoring risk.
Use When
- content workflows are repetitive or fragile
- scene and resource validation is too manual
- designers need safer editor support
Inputs
- workflow pain points
- scene/resource conventions
- validation needs
- addon constraints
Process
- identify the smallest useful tooling or validation addition
- keep production-critical editor tools documented and owned
- support safe bulk operations with clear summaries
- make failures explainable and recoverable
- retire abandoned tools instead of leaving hidden clutter
Outputs
- editor tooling plan
- validation helpers
- workflow notes
- maintenance ownership
Quality Bar
- respects scene-tree ownership, autoload boundaries, and resource behavior
- keeps scripts, signals, and resources understandable at scale
- supports export reliability and content iteration without hidden coupling
Common Failure Modes
- autoloads becoming global dumping grounds
- signal webs with no ownership
- shared resources causing accidental state leakage
Related Agents
- tools-programmer
- godot-reviewer
- technical-artist
Related Commands
- tools-pass
- godot-review
- godot-scene-audit
Notes
- Keep this skill aligned with the relevant rules layer and current project documentation.
- If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.
Trustgrade A
- passBody integrity
Whether the stored document is plausibly the kind of file the artifact declares, rather than something fetched by mistake.
- passType matchnot applicable to this artifact type
Whether the artifact is really the kind of thing its metadata claims it is.
- passFreshness
How long since the source repository was last pushed to.
- passPrompt injection
Scans the artifact's own text for instructions aimed at your agent rather than at you.
- passLicense
Whether the source repository declares an SPDX license permissive enough to redistribute.
How the grade is calculated
Each check contributes 0 points when it passes, 1 when it warns, and 2 when it fails. The total maps to a letter:
- Aevery check passed
- Bone warning
- Ctwo warnings
- Dprompt injection or body integrity failed, or three warnings
- Fone of those failed, and something else is wrong
These are automated hygiene checks, not a security audit, and not a dependency or vulnerability scan. A grade of A means nothing was flagged — not that the artifact is safe.
Versions
git-fef4c660da772026-07-31